Gemma Johnson is a Senior Contributor from the United Kingdom who writes guides, lists, and updates. Gemma's passion for video games began in the 90s, growing up with classic titles like Goldeneye, ...
Our series Inside XR Design highlights examples of great XR design. Today we’re looking at shotguns in several different VR games to learn what makes them feel great in the player’s hand. In doing so, ...
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Making VR Feel More Real—Literally
This article is part of our exclusive IEEE Journal Watch series in partnership with IEEE Xplore. Virtual reality (VR) can provide people with dynamic and immersive experiences—at least visually. But ...
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How Does VR Ever Finally Catch On?
How does VR ever get to the big time? This amazing platform feels like it gets less and less hype as the years go on, and we need to figure out why.
When we started working on Beat the Beats, we had one clear mission: we wanted a super cohesive experience from the moment you start up the game. This implies treating UI and menu time as seriously as ...
Glasses may be more promising as the head-worn computers of the future — and there’s a chance Apple might be looking in that direction. is a senior reporter covering technology, gaming, and more. He ...
Cutting-edge VR tech and innovative motion sickness fixes are reshaping virtual reality gaming, offering players immersive experiences without nausea or dizziness. Pixabay, Yamu_Jay Virtual reality ...
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