"Your choices matter." How many times have we heard that one? Most of the time, branching narratives are just an illusion. Players are just painting a different color on the exact same wall, arriving ...
To better understand The Alters and how this unique set-up affects the many branching story paths you’ll encounter as you play, we sat down with game director Tomasz Kisilewicz and lead designer Rafał ...
Making a narrative game that is also a puzzle game isn’t always easy. Crafting the art and puzzle pieces are one thing, but giving the user the freedom to craft their own story as long as the pieces ...
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